
Jenn aSide
STK Scientific Initiative Mercenaries
2961
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Posted - 2013.10.02 19:15:00 -
[1] - Quote
Dinsdale Pirannha wrote:Naturally, as designed, this is another huge nerf to Incursion runners. You guys keep finding creative ways to wreck Incursion income, don't you?
First you trash the Marauder, now you increase warp times on T2 BS's by 33% for a 50 AU move, and 46% for a T1 BS.
Assuming a 5 minute payout to payout time prior to this nerf, which is now going to be 5:22 , you have now hammered Incursion income by 7.3%.
Null sec won't be hit as hard because running null sec anoms takes longer, and the additional 22 seconds of warp time for a T1 BS will be a lower percentage of a longer site to site completion.
Someone's record player keeps playing the same record it seems. Everyhting must be compared to null.
To bad you don't understand how the regular bounty system works compared to the incursion bounty system. The regular system isn't base don site completion it's based on individual ship bounties. Trhe longer it take syou to get to a new site, the longer it takes to start killing.
Also, the longer warps are going to impact null anoms more, because a null anomaly is in an upgrade system most likely used by multiple people. As it is now you sometimes have to warp around to find an empty anom, this process will take longer now. in addition, the warp ins on many anomalies arne't set in stone like the (gate based) incursions, meaning sometimes you have to warp out and come back because you are to far (for a close range ship with no prop mod) or to to close (for a sniper ship or a long range ship in Blood Raider space that wants to avoid neuting).
And this (along with the interceptor buff) will REALLY affect carrier ratting, meaning more sentry carrier losses and then fewer carriers being risked in anoms. Carriers are among the few ships that can match or exceed the individual isk/hr incursion runners make in an active fleet.
The bottom line is that these changes hit null sec (that magical place NOT protected by magical space police, unlike high sec) much harder than it does incursions. Don't let this affect your paranoia and unreasonableness though.
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